Wednesday, July 8, 2015

IGMC 2015 Day One Recap


So, for the first actual post on this blog, I will be going over and detailing the works being done for the Indie Game Maker Contest 2015, which started yesterday. Each day, I will post about what work has gone into the game, and any pitfalls that may come about in the month I have to do so.

For those who are curious, this WILL NOT negatively affect progress on A World of His Own. Plans on the Kickstarter will continue as noted over on the Project Silence blog.

So, the contest has been going on for around thirty-three and a half hours now. There is a little under twenty-eight days left of the competition. Already, I have several things planned out.
-The story is written
-The script is written
-The engine is chosen
-Most of the assets has been acquired

For this project, I will be going with a space setting, set just shy of one hundred years in the future. While this is a setting I hope to one day visit again with a grander scale, I do have hopes for this first entrance into the science-fiction setting.

As for which engine I will be using, it will be the RPG Maker VX Ace. The upside for this is the simple design, with commercial assets. This may change (...maybe), but I doubt it.

More info will be released tomorrow!

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