Saturday, July 11, 2015

IGMC 2015 Day Four Recap


So, it's been a few days. Some things are new. The largest of which, the game plot and engine changed. Originally, it was going to be a sci-fi game set a century in the future. However, after looking through what is possible with RPG Maker VX Ace, I've determined that the current project would not be possible without having someone do artwork for me. While this may be acceptable for Project Silence, which isn't due to release until late next year, this isn't really possible for a game that needs to be finished in less than a month.

Instead, the game will be made in the same engine that Project Silence is being made in, Engine001. For the time limit I have, this will be easiest for me. The subject and story has also changed, this time being a game revolving around the aspects of dreams and reality.

Currently, I'm working on getting the tilesets put together. For a project as rather simple as this, it shouldn't be that hard. The fact that the game will feature areas that will more or less repeat (again, going for simple) will also help. That's not to say, however, that everything will look the same.

The game's genre will be psychological horror.

Next update will come either tomorrow or Monday, depending on what gets done.

No comments:

Post a Comment