Sunday, July 12, 2015

IGMC 2015 Day Five Recap


So, here we are another day closer to the August deadline. I'll be keeping this entry short, so as to get back to work on what I hope to have finished for tomorrow's entry.

Today, the file structure, opening menu, and ending have been completed. The purpose of the ending being completed before anything else is really made in the game is in order to test the possibility of using custom scripts in the game engine to have voice acting. Since this game is far more linear than my main WIP with this engine (take a rail shooter like Call of Duty compared to an open-world game like Skyrim to get an idea of just how linear this will be compared to A World of His Own), my hope is to be able to make them all as I go along, plug them in, and there they go.

Tomorrow's Goals:
-Bulk of the script completed
-Tilesets completed
-Maps outlined on graph paper

Current Timeline:
-July 14 = Start work on game maps in Map001
-July 21 = Start recording voice-overs
-July 28 = Test and time game
-August 4 = Upload game to IGMC website
-August 7 = DEADLINE

From past experiences in dealing with the Proof of Concept for Project Silence, the longest and hardest part about this will be the recording. That will remain up in the air as to how long it will be, and recording may start earlier (even as earlier as July 15) depending on how things seem to be going.

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