Another thing of note is that, upon completion of the rework, Project
Gemini will be placed for sale through itch.io for the price of a dollar or so.
While this may not seem like a lot of money, one has to remember the length of
this game. The base game was roughly an hour long (one reviewer noted it as
being about forty minutes of playtime. The rework will feature maybe another
forty minutes or so of playtime, possibly up to an hour if the player checks
everything for all the new lines that will be thrown into the game. At most,
this will be a two-hour game with only three endings, one of which is simply a
"GAME OVER" remake of the original ending. The game will release late
December, with a tentative release date of December 31 for nostalgia reasons.
So what will come next? Work on A World of His Own has been sporadic at
best. The current idea is to add enemies, which really just brings it down to
one main point: I need a team. Project Gemini proved to me that I cannot fully
make a game on my own, due mainly to my lack of artistic ability. As
screenshots of Project Gemini's current IGMC2015 submission build shows, the
game uses almost entirely vanilla tilesets. There were a few that I deemed
workable from the batch I tried, but almost all of them were discarded. While
the rework will feature more original tilesets, a lot of the art will be
modified vanilla graphics, edited and changed to make them for my liking.
What comes next, however, is this: Project Hope. While work on A World
of His Own will continue, Project Hope comes from the main element of Project
Gemini's gameplay. In Project Hope, the player is living the life of an
independent game designer. He spends the day working with his team, and the
evenings with his girlfriend Nina. At night, however, he has recurring dreams.
He's alone, living in an almost falling apart apartment building where the only
way of being able to escape the worthless life and existence is with a bullet
to the head. Actions committed in both worlds can vastly affect the world
around you, with reality and the dream changing places. Through everything,
though, the question remains. Pull the trigger, or put the gun down. A proof of
concept should be released Q1 2016.
Also of note is that a website is now online for Arseo Productions. A
link will be at the bottom of the page. While the page is still under
construction, some information is on there, including a page where I mention
positions I'm looking to fill. Feel free to take a look and, if you believe you
can do one of the listed jobs, please feel free to apply.
As a recap, here are the games currently being worked on:
-Project Gemini IGMC2015 Edition (December 2015)
-Project Hope (proof of concept Q1 2016)
-A World of His Own (TBD)
-ProjectVN (TBD)
A few more projects are currently in various stages of pre-production,
and will be mentioned at some point in the future when a workable (and
playable) proof of concept is closer to completion.